It really doesn't.īut as I said, its a dumb thing to single their game/animations out for, when literally every 3d game out there has this issue to some degree or another. News flash: someone disagreeing with you, and presenting just reason for doing so, does not automatically make that person 'uncalm' or 'ultra defensive'. There's no need to get ultra defensive.Yes because I was sooooo irate and rude in my post. No one is chastising Blizzard for clipping issues, in fact everything in this thread so far has been calm until you came along.Īll people on here seem to be asking is for Blizzard to look into addressing some of the more obscene offenses (such as those I just mentioned). trolls and robes, FemNelf sit, FemHuman hood/patch/mask, etc.).Īll people on here seem to be asking is for Blizzard to look into addressing some of the more obscene offenses (such as those I just mentioned). #dealwithitNo one is chastising Blizzard for clipping issues, in fact everything in this thread so far has been calm until you came along.Ĭlipping can be an annoying issue, especially when, for example, the model is always clipping while just standing still (e.g. clipping is going to be as much a part of games as stories and characters. Until someone figures out a way to do per-vertice collision that doesn't melt GPUs/CPUs, and wants to spend hundreds of hours adjusting every single animation/mesh/skeleton etc. Battlefield 4 has weapons which routinely clip into characters. Singling out WoW for it is like being in a room full of thousands of people who have moles, and walking up to one of those people screaming 'LOL YOU HAVE A MOLE OMG LOL'.ĭragon Age Inquisition, which isn't even out yet, has noticeable clipping in some of the videos. i hope there will be improvements to the shapes of the capes so they look more fancy and physically plausibleĮdited by topeira, 08 March 2012 - 02:15 PM.There is no modern 3d game in the world that doesn't have clipping of some kind. if this couldd be fixed than great, but i know that even you have you limitations.Ĥ) suggestion: how about adding a variation of cape with a hood to these lovely cloaks? using the existing vanilla hood can be enough it's a shame but i doubt there is a lot that you can do with it. they are a bit too short but they look great.ģ) yeah, there are clipping issues. the only time capes DO look like a trapeze is when they fall all the way and lie on the ground. there are already nice cloaks and capes in the game that fall from the shoulders and not from the neck and their sides go straight down. The sides of the capes should go STRAIGHT down with gravity and NOT to the sides like a trapeze or a triangle. they have a triangle look to them for no physical reason. I assume u didnt create the meshes but i bet u can collaborate with the creator of the capes and talk about these issues.your mod have a lot of cosmetic potential!Ģ) the shape of the capes is strange as well. While im sure some will like the torn edges, there should be an ordinary smooth clean cape as well. patterns and symbols, like ppl do with shields. maybe u can add a few variations with nice textures on them. Noodles, i love how the mod works and i endorsed.ġ) there are jagged edged on their sides which make them all look torn and worn out.
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